STEAM
2nd Grade STEAM |
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Objective: |
Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace. |
Wilkinsburg STEAM Habits of Mind |
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Collaborating |
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Building |
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Problem- Solving |
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Persevering |
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Coding |
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Investigating |
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What Children Will Do Throughout the School Year |
Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:
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3rd Grade STEAM |
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Objective: |
Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace. |
Wilkinsburg STEAM Habits of Mind |
|
Collaborating |
|
Building |
|
Problem- Solving |
|
Persevering |
|
Coding |
|
Investigating |
|
What Children Will Do Throughout the School Year |
Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:
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4th Grade STEAM |
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Objective: |
Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace. |
Wilkinsburg STEAM Habits of Mind |
|
Collaborating |
|
Building |
|
Problem- Solving |
|
Persevering |
|
Coding |
|
Investigating |
|
What Children Will Do Throughout the School Year |
Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:
|
5th Grade STEAM |
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Objective: |
Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace. |
Wilkinsburg STEAM Habits of Mind |
|
Collaborating |
|
Building |
|
Problem- Solving |
|
Persevering |
|
Coding |
|
Investigating |
|
What Children Will Do Throughout the School Year |
Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:
|
6th Grade STEAM |
|
Objective: |
Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace. |
Wilkinsburg STEAM Habits of Mind |
|
Collaborating |
|
Building |
|
Problem- Solving |
|
Persevering |
|
Coding |
|
Investigating |
|
What Children Will Do Throughout the School Year |
Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:
|