Specials » STEAM

STEAM

 

2nd Grade STEAM

 

Objective:

Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace.

 

Wilkinsburg STEAM Habits of Mind

Collaborating

  • Students will work productively in groups and value the inputs of other students.

Building

  • Students will use what they know to design and build solutions that fix problems.
  • Students will reuse and repair instead of throwing away.

Problem-

Solving

  • Students will recognize that there are often multiple ways to solve a problem.
  • Students will embrace that the path to learning isn’t always obvious.

Persevering

  • Students will learn to use failure as motivation.
  • Students will experiment with new ideas and not be afraid to make mistakes.
  • Students will not give up when solving challenging problems.

Coding

  • Students will learn to write efficient sets of instructions.
  • Students will accurately identify conditions & actions in a sequence of instructions.

Investigating

  • Students will be curious and experimental. They will constantly research and reflect on their work.
  • Students will ask their own questions and pursue answers to them.
  • Students will become self-motivated learners.

 

What Children Will Do Throughout the School Year

Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:

  • Use a self-paced approach to become proficient in basic programming on the online platform, Code.org.
  • Utilize the Puzzlets game, Abacus Finch, to reinforce basic numerology skills.
  • Build and experiment with a series of circuits from the Snap Circuits book 1 list of projects.
  • Use the iPad app, Scratch Jr., to build stories as they learn basic coding skills.
  • Complete a variety of low-tech activities that involve cutting, pasting, coloring, etc.

 

3rd Grade STEAM

 

Objective:

Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace.

 

Wilkinsburg STEAM Habits of Mind

Collaborating

  • Students will work productively in groups and value the inputs of other students.

Building

  • Students will use what they know to design and build solutions that fix problems.
  • Students will reuse and repair instead of throwing away.

Problem-

Solving

  • Students will recognize that there are often multiple ways to solve a problem.
  • Students will embrace that the path to learning isn’t always obvious.

Persevering

  • Students will learn to use failure as motivation.
  • Students will experiment with new ideas and not be afraid to make mistakes.
  • Students will not give up when solving challenging problems.

Coding

  • Students will learn to write efficient sets of instructions.
  • Students will accurately identify conditions & actions in a sequence of instructions.

Investigating

  • Students will be curious and experimental. They will constantly research and reflect on their work.
  • Students will ask their own questions and pursue answers to them.
  • Students will become self-motivated learners.

 

What Children Will Do Throughout the School Year

Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:

  • Use a self-paced approach to become proficient in basic programming on the online platform, Code.org.
  • Utilize the Puzzlets game, Cork the Volcano, to reinforce basic coding skills.
  • Build and experiment with a series of circuits from the Snap Circuits book 2 list of projects.
  • Complete three Getting Started projects from the Lego WeDo Computational Thinking curriculum: (A-Milo the Science Rover, B- Milo’s Motion Sensor, C-Milo’s Tilt Sensor).
  • Interpret diagrams to construct one model from the K’Nex Gears curriculum. Use this model to explore a scientific and/or mathematical question.
  • Complete a variety of low-tech activities that involve cutting, pasting, coloring, etc.

 

4th Grade STEAM

 

Objective:

Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace.

 

Wilkinsburg STEAM Habits of Mind

Collaborating

  • Students will work productively in groups and value the inputs of other students.

Building

  • Students will use what they know to design and build solutions that fix problems.
  • Students will reuse and repair instead of throwing away.

Problem-

Solving

  • Students will recognize that there are often multiple ways to solve a problem.
  • Students will embrace that the path to learning isn’t always obvious.

Persevering

  • Students will learn to use failure as motivation.
  • Students will experiment with new ideas and not be afraid to make mistakes.
  • Students will not give up when solving challenging problems.

Coding

  • Students will learn to write efficient sets of instructions.
  • Students will accurately identify conditions & actions in a sequence of instructions.

Investigating

  • Students will be curious and experimental. They will constantly research and reflect on their work.
  • Students will ask their own questions and pursue answers to them.
  • Students will become self-motivated learners.

 

What Children Will Do Throughout the School Year

Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:

  • Use a self-paced approach to become proficient in basic programming on the online platform, Code.org.
  • Complete three projects from the Lego WeDo Computational Thinking curriculum: (Moon Base, Grabbing Objects, Send Messages).
  • Build and experiment with a series of circuits from the Snap Circuits book 3 list of projects.
  • Interpret diagrams to construct one model from the K’Nex Gears curriculum. Use this model to explore a scientific and/or mathematical question.
  • Utilize the Boxzy laser engraver to create a keychain they design on www.canva.com.
  • Follow a set of instructions to create a light up greeting card to give for a birthday or holiday occasion.
  • Utilize Legos, Bricklab or Cubelets to complete mini activities interspersed throughout the school year.

 

5th Grade STEAM

 

Objective:

Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace.

 

Wilkinsburg STEAM Habits of Mind

Collaborating

  • Students will work productively in groups and value the inputs of other students.

Building

  • Students will use what they know to design and build solutions that fix problems.
  • Students will reuse and repair instead of throwing away.

Problem-

Solving

  • Students will recognize that there are often multiple ways to solve a problem.
  • Students will embrace that the path to learning isn’t always obvious.

Persevering

  • Students will learn to use failure as motivation.
  • Students will experiment with new ideas and not be afraid to make mistakes.
  • Students will not give up when solving challenging problems.

Coding

  • Students will learn to write efficient sets of instructions.
  • Students will accurately identify conditions & actions in a sequence of instructions.

Investigating

  • Students will be curious and experimental. They will constantly research and reflect on their work.
  • Students will ask their own questions and pursue answers to them.
  • Students will become self-motivated learners.

 

What Children Will Do Throughout the School Year

Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:

  • Use a self-paced approach to become proficient in basic programming on the online platform, Code.org.
  • Build and experiment with a series of circuits from the Snap Circuits book 4 list of projects.
  • Complete a guided project to become proficient in basic programming components of the block-based programming language, Scratch.
  • Identify the capabilities of the Makey Makey and Picoboard and how they can be incorporated into Scratch projects.
  • Use the website, www.canva.com, to design images to cut out in vinyl for making stickers. 
  • Utilize Legos, Bricklab or Cubelets to complete mini activities interspersed throughout the school year.

 

6th Grade STEAM

 

Objective:

Students will be exposed to a developmentally appropriate pathway through which the six Wilkinsburg STEAM Habits of Mind can be developed. These Habits of Mind were selected to help students acquire and grow a mindset and the skills necessary to be successful in the 21st century workplace.

 

Wilkinsburg STEAM Habits of Mind

Collaborating

  • Students will work productively in groups and value the inputs of other students.

Building

  • Students will use what they know to design and build solutions that fix problems.
  • Students will reuse and repair instead of throwing away.

Problem-

Solving

  • Students will recognize that there are often multiple ways to solve a problem.
  • Students will embrace that the path to learning isn’t always obvious.

Persevering

  • Students will learn to use failure as motivation.
  • Students will experiment with new ideas and not be afraid to make mistakes.
  • Students will not give up when solving challenging problems.

Coding

  • Students will learn to write efficient sets of instructions.
  • Students will accurately identify conditions & actions in a sequence of instructions.

Investigating

  • Students will be curious and experimental. They will constantly research and reflect on their work.
  • Students will ask their own questions and pursue answers to them.
  • Students will become self-motivated learners.

 

What Children Will Do Throughout the School Year

Students will be presented with a balance of activities that can be grouped into four themes: building, creativity, coding and electronics. Possible outcomes by the end of the school year include:

  • Use a self-paced approach to become proficient in basic programming on the online platform, Code.org.
  • Build and experiment with a series of circuits from the Snap Circuits book 5 list of projects.
  • Complete a guided project using the Scratch platform to create a customized video game.
  • Create a guided project that utilizes Scratch and the Hummingbird Duo robotics kit. If desired, incorporate the Makey Makey and/or Picoboard into their project.
  • Use Tinkercad to construct 3D models that can be printed on a Boxzy 3D printer.
  • Utilize the dye sublimation printer to create a customized mug they design on www.canva.com.
  • Utilize Legos, Bricklab or Cubelets to complete mini activities interspersed throughout the school year.